Buck: Legacy Wiki
(Warnings, Rules, Character Creations)
Tag: Visual edit
 
(Formatting Changes 1)
Tag: Visual edit
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With every good expansion, new races, classes, and starter weapons were needed for more options to the players. To ensure that everything worked out alright in the end, some cards are just in for the fun, and may be excluded from the game from time to time, depending on how the players all feel. Rules such as exclusions are decided before game start.
 
With every good expansion, new races, classes, and starter weapons were needed for more options to the players. To ensure that everything worked out alright in the end, some cards are just in for the fun, and may be excluded from the game from time to time, depending on how the players all feel. Rules such as exclusions are decided before game start.
   
== Races: ==
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=== '''Races:''' ===
 
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{| class="article-table"
 
!Changeling
 
!Changeling
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|}
 
|}
   
== Classes: ==
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=== '''Classes:''' ===
 
{| class="article-table"
 
{| class="article-table"
 
!Musketeer
 
!Musketeer
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|}
 
|}
   
== Starter Weapons: ==
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=== '''Starter Weapons:''' ===
 
{| class="article-table"
 
{| class="article-table"
 
!Stolen Fence
 
!Stolen Fence

Revision as of 21:17, 8 April 2019

Warning: The Following is apart of a Fan-Made Expansion by the Idaho Bronies. This Expansion makes the game much more Competitive, along with nearly doubling the content within BUCK: Legacy.

This Expansion has a rough total of 154 Cards, with more being added occasionally throughout time. The Base game with ALL expansions is roughly 263 Cards to give rough idea. These counts are NOT including Spell List, Character Sheets, Info Cards, and other cards not in the base decks.

Added Rules

To ensure that everything stays competitive when needed, Couple rules were added to the game. They are optional, but tend to make the game more interesting.

Hindering

Hindering takes place at the same time as Declaring Support. Whenever the player is able to declare support to a fellow adventurer, the player may instead declare a hinder, giving their supportive strength to the enemy/creature fighting.

Randomizer

Players have the option of going 'Random' when choosing their character. This ruling still follows BUCK Priority, however, the player doing Random needs to do random for all three cards if they go about this route. Few exceptions to this rule however. If the player Gets a Race and Class that do not match1

1Example: Gryphon: Cleric, They may redraw a new random Class, but must take the new class, even if its another magic based class.

New Character Creation Cards

With every good expansion, new races, classes, and starter weapons were needed for more options to the players. To ensure that everything worked out alright in the end, some cards are just in for the fun, and may be excluded from the game from time to time, depending on how the players all feel. Rules such as exclusions are decided before game start.

Races:

Changeling Dragon Buffalo / Bison
Combat Strength: 3 Combat Strength: 4 Combat Strength: 4
Magic Rank: 1 Magic Rank: 0 Magic Rank: -1
Special Effect: Changeling Magic Special Effect: Wings of Fire Special Effect: Herd Mentality
Access To Changeling Spells Flight. May cast Ember at no cost nor rank. May Declare Support/Hinder despite fighting a monster. Does not Apply during Boss Fight.
SeaPony / MerPony Diamond Dog
Combat Strength: 3 Combat Strength: 3
Magic Rank: 0 Magic Rank: 0
Special Effect: Sea Siren Special Effect: Gem Collector
+1 to Escape and Charisma Test During the Ready up Phase, you may swap dungeon cards with any adventurer.

Once per Ready up Phase.

Classes:

Musketeer Jester Monk
Special Effect: Dual Wielder Special Effect: Tricks and Bits Special Effect: Equinox
May Equip two seperate weapons at the same time.

Reduce amount of Equippable Bulky Items by 1

Note: Both Weapons apply to Supporting/Hindering

Roll a die at the start of each dungeon.

Starting with BUCK, gain the rolled player's class effect for that dungeon.

Up to twice per adventure/dungeon,

you may make ALL dice values same as one of the dice for that roll.

Modifiers apply afterwards.

Starter Weapons:

Stolen Fence
+1 Combat Strength
Special Effect: Broken Nails
-1 to Combat Rolls.